banner

News

Oct 15, 2023

FFXIV Mount Rokkon Variant Dungeon route guide

Filed under:

How to get the Burabura Chochin mount

Mount Rokkon is the new Variant Dungeon in FFXIV. Like the previous Variant Dungeon, The Sil’dihn Subterrane, you have 12 routes to discover and complete solo or with a party. You’ll get the Burabura Chochin mount for your efforts.

Play detective as you find your way up a mountain, where you must figure out what you must do to find all paths. From solving a puzzle to opening a hidden door to being smart to avoid an ambush, there are several ways to unlock a new path.

To get a chance to climb Mount Rokkon, you need a character at level 90 and have completed the “Endwalker” main scenario quest. Then, you must go to Old Sharlayan to talk to Shallow Moor at X: 12.0 Y: 13.3.

Shallow Moor gives you the quest “Mononoke Aware,” which unlocks Mount Rokkon. You can either run it solo or with a party. To party with other players you need at least an item level of 605.

By unlocking a new path, you get access to more than just a new piece of the place’s story. All the major fights are different, since all bosses perform different sequences of attacks and mechanics depending on which route you’re in.

With our Final Fantasy 14 Mount Rokkon route guide, you can find all the help you need when looking for the hidden paths that you need to complete to get the Burabura Chochin mount.

After completing all 12 paths, you just need to claim the Burabura Chochin Whistle in the Achievement menu to get the mount.

A weekly roundup of the best things from Polygon

Please check your email to find a confirmation email, and follow the steps to confirm your humanity.

Oops. Something went wrong. Please enter a valid email and try again.

ShareMount Rokkon The Sil’dihn SubterraneBurabura Chochin mountlevel 90Shallow MoorX: 12.0 Y: 13.3“Mononoke Aware,”AchievementPath 1: Cut Above the Restlessleft only interact with the Auspice Glass in the center.katana caseclose its lid.Path 2: The Crimson Swordleft interact only with the Auspice Glass in the centerignorePath 3: A Tale of Dead Menleft Suzaku is facing south and Seiryu east. be sure to let Shishu Apa – the blue-floating enemy – finish casting Water IIIPath 4: Forging a Legacyleft you need to rotate themSuzaku facing the south and Seiryu the eastopen a door on your leftyou must interrupt Shishu Apa when it starts casting Water IIIPath 5: The Luthier and the Songstressmiddlepull the Woven Rope .talk to Shishu White Baboon“Very well – we have a deal” Path 6: Lost to Avaricemiddlepull the Woven Rope when talking to Shishu White Baboon“Give me a moment to think…”Path 7: Beyond the Lanterns’ LightmiddleDo not pull the Woven Ropedon’t open the door close to where Hancock goes toyou must climb the boxes on the left side of the room and keep going until you reach the upper levelPullPath 8: The Common Man’s Courageright Do not interact with it. Just keep forwardStones of Protectionbrush away the moss and detritusPath 9: Sound of the Stoneright Ignore dogudo not interact with the Stones of ProtectionPath 10: The Seal of Silenceright need to pick dogu, the clay figure, upignore the formeruse theEastern Bow emote Interact with the IwakuraPath 11: Seasons of the Fleetingright dogupick it upyou should ignore it use the Eastern Bow emoteinteract with the Ancient TreePath 12: The Ogiseru’s FatemiddleDon’t pull the Woven Ropeyou should not open the next doorrepeat the process of climbing the boxes as you did in Path pull the Woven Ropethe three lanterns spawn, do not kill themlure them to the room where you fought the white tiger there are three lanterns on the ground that are in front of golden tapestries as shown in the image belowby killing one of the enemies you lured while it is facing the lantern(required)
SHARE